
using System;
using System.Collections;
using Server.Items;

namespace Server.Items
{
	/// <summary>
	/// Gain a defensive advantage over your primary opponent for a short time.
	/// </summary>
	public class Feint : WeaponAbility
	{
		private static Hashtable m_Registry = new Hashtable();
		public static Hashtable Registry { get { return m_Registry; } }

		public Feint()
		{
		}

		public override int BaseMana { get { return 30; } }

		public override bool CheckSkills(Mobile from)
		{
			//if (GetSkill(from, SkillName.Ninjitsu) < 50.0  && GetSkill(from, SkillName.Bushido) < 50.0)
			//{
			//    from.SendLocalizedMessage(1063347, "50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
			//    return false;
			//}

			return base.CheckSkills(from);
		}

		public override void OnHit(Mobile attacker, Mobile defender, int damage)
		{
			if (!Validate(attacker) || !CheckMana(attacker, true))
				return;

			if (Registry.Contains(defender))
			{
				FeintTimer existingtimer = (FeintTimer)Registry[defender];
				existingtimer.Stop();
				Registry.Remove(defender);
			}

			ClearCurrentAbility(attacker);

			attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
			defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!

			attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);

			Timer t = new FeintTimer(defender, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Tactic].Value - 50.0) / 7.0));	//20-50 % decrease

			t.Start();
			Registry.Add(defender, t);
		}

		public class FeintTimer : Timer
		{
			private Mobile m_Defender;
			private int m_SwingSpeedReduction;

			public int SwingSpeedReduction { get { return m_SwingSpeedReduction; } }

			public FeintTimer(Mobile defender, int swingSpeedReduction)
				: base(TimeSpan.FromSeconds(6.0))
			{
				m_Defender = defender;
				m_SwingSpeedReduction = swingSpeedReduction;
				Priority = TimerPriority.FiftyMS;
			}

			protected override void OnTick()
			{
				Registry.Remove(m_Defender);
			}
		}
	}
}